![]() Originally posted by Eliphaser:detonators are typically the way rockets and missiles get separated with This last kind of missile is best put on a turret as it guides to where you point the half of the piston in the vehicle at, so it's common to see on air-to-air missiles or IFVs with ATGMs These can also have some difficulties keeping aim depending on the weight of the missile, the strenght and weight of the vehicle that holds and fires it, and that of its missile moint On these ones, there is a two-stage separation (with two separate detonators), the first one disconnects the missile part which is on one side of the piston, to fire it, and the second severs the connection between the vehicle and the missile just before the explosion, so as to not destroy the vehicle firing it at the same time (physics are weird in the game) ![]() actuator missile, which uses cheated physics driven pistons with hundreds of metres of expansion range (cheated with cheatengine/hexedit, the easiest way is to just copy the pistons from a creation using such pistons), abd have a thruster do all the work These can have troubles in multiplayer and also leave the original vehicle immobile as you put all your focus on the missile, unless another player is driving suicide bomb drone, where the separation happens as the missile launches, and the player manually controls the missile like a miniature plane To note is that guided missiles fall in two kinds Detonators are typically the way rockets and missiles get separated with
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